I have been doing a lot of research to find the best way to bring a few iPad apps to market and I've narrowed it down to Nimblekit and Corona. Has anyone used both platforms? I would love a side by side of how they stack up against one another? Thanks in advance! I don' think anyone in this forum has ever used Corona. I wonder what that is. :-) What type of app are you creating? For games, we are the it when it comes to 2D. For business type apps, we can do a lot of biz stuff like https://market.android.com/details?id=com.origintech.orlandoortho&feature=search_result views:3847 update:2011/9/17 17:35:12
Hi all, I'm trying to make an app to copy image file from resource document to device album. But I only found "display.captureScreen(true)" to capture screen shoot to the album. But the resolution is too bad. Is there any way to copy image file from resource document to album? Thanks a lot. Best regards, Big...
views:2469 update:2011/9/17 17:35:10
I've been searching to see if Corona will be implementing more of the Flurry API. I'm also curious as to what kinds of feedback can be gained using them. On the road map I also noticed a mentioning of Analytics. Does this mean Corona's own version of Flurry? thanks! David...
views:2477 update:2011/9/17 17:35:09
[New] JSON
Is Corona able to handle JSON API requests? Thanks! JSON library is now integrated into the Corona core. Here's a tutorial on how to use it: http://blog.anscamobile.com/2011/08/tutorial-exploring-json-usage-in-corona/...
views:2946 update:2011/9/17 17:35:08
[New] I <3 Andriod
I'm ready to shell out the $400 shmakers for Corona, it's amazing and you guys rock! Just please please pretty please with cherries on top tell me when Android in-app billing is coming. Thanks...
views:2684 update:2011/9/17 17:35:06
Hi Ansca, Will Corona work on OS X Lion? If not, is there and expected date. Full screen mode for the simulator would be nice :) Thank you, Simon Corona simulator will not open in Lion GM :( Hoping it will work on the official release date (soon) Matt As much as I loathe saying it, I'm going to call this my first grievance with Ansca / Corona. I wrote in another thread regarding being unable to build any device binaries using Lion GM and Xcode 4.1 DP 7: https://developer.anscamobile.com/forum/2011/07/05/lion-os-x ...No response or acknowledgement from anyone at Ansca, official or otherwise. I've emailed Carlos. He was traveling in Miami and said he was going to tell his team...
views:3526 update:2011/9/17 17:35:04
Hey Ansca ! Just wondering when mac app store publishing is planned? It opens so many doors and i have a lot of projects planned for it. Thank you Its out now (if you didnt know that now that's it out). Good luck on your projects. I know the mac app store is out now, i was refering to the ability to build our apps for it. Thanks I don't think thats even on the Roadmap. Might be wrong of course. I know Corona is meant to be mobile, and some Corona programmers would disagree with me, but I for one would LOVE to see a future version of Corona with the ability to deliver games on Macs -- and for that matter, on Windows machines. I know Corona is meant to be mobile, and some Corona programmers would disagree with me, but I f...
views:2825 update:2011/9/17 17:35:00
I am having trouble with some code for save and loading a high score. It saves the score and loads a score but it will NOT count past 9. I think it is a problem with having a single digit or a double digit number. I can change the score in the system.DocumentsDirectory and it will show in the high score but will change when the players score is > then 1. I mean the high score will change to 2. For example I type in 13 for the high score and score 2 points playing the game and the high score will change to 2. If the high score is <= 9 than the high score seems to work but only up to 9. So is there something in the code that is preventing the numbers switching to double digits. I think this code is from Peach Pellen I would greatly appreciate any help. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ...
views:3526 update:2011/9/17 17:34:58
We're submitting our iOS app to Apple on Monday. It uses the great in-app purchase stuff that you guys provided for us. We're really excited to use it. As we think about also making our app available for Android users, we keep getting stuck on what to do. I know the in-app purchase "landscape" for Android is a bit messy, and that Google just announced support for it last month I think, but what are your plans for supporting it? We're not sure what to do. Do we change our pricing model for Android (i.e. ad supported) or not release on Android? Other options? Thanks, Paul The next release is all about monetization and we are going to be looking into adding either google checkout or paypal. It is in the feature pile and we will have an answer on this shortly. c. I am kinda in this position as well right now. My iOS game uses...
views:2713 update:2011/9/17 17:34:56
I feel I have a nice growing list of feature requests but not a sane place to add/vote/track. I really feel like a solid place for these on the website would be enjoyed by all. :) Great idea. maybe a page like http://www.anscamobile.com/roadmap and a survey monkey survey to survey the results? follow my tweets to learn about the survey @carlosicaza c. Broken linky, but I get the drift. I just don't seem to be able to Vote. I just have a vision of a database table kind of view to clearify and more easiliy dipict the results. ...i know, i iknow... so much to do, so little time... here's the correct roadmap link views:2424 update:2011/9/17 17:34:55
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