Drawing part of a texture

We want to create a game with destructible objects.

Based on where an object is sliced, we need to create 2 objects which are two parts of the original object.

However, we dont know how to draw just a part of the texture.

Any thought on this?

Thanks in advance

not possible yet. search through the "feature request" board and add your +1 to the relevant posts on dynamic masking

regards
J

Wasn't bitmap masking added in the last release? Can you rotate masks? If so, you could rotate the mask to the angle of the cut.

yes but it's a fixed mask loaded from a .PNG file. which isnt really going to suit your needs

Dynamic masking ( masking using display.newGroup() ) would be incredibly useful. Is this being considered as a new feature?

Does anyone know of a workaround for this? Gradually revealing an image is a pretty fundamental task and requiring a full sprite sheet seems somewhat excessive when a partial render is all that's required?

Nevermind, I worked around it. I made a 100% mask image and then just shifted the masked object's .maskX property to slowly reveal it over time.

views:955 update:2011/9/26 15:43:22
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