when will movieclip support retina ?

my codes:

ball = movieclip.newAnim{ "ball.png","ball2.png" }

but test with iphone4 , it will not use "ball@2.png".

(I'v setup the config.lua with imageSuffix,and tested in display.newImageRect,it's ok)

when will movieclip support retina ?

thanks.

hi i think so movieclip file is code with you so you can edit that to support retinadisplay

or if you find that is hard do conditional coding detect the device and pass proper images to moviclip and scale the object

:)

There is a modified version of movieclip.lua in the codebase that supports retina :)

which one ?

is it a official version ?

thanks.

It's not official but is based on the official version just with a few lines of code changed. Mainly replacing display.newImage to display.newImageRect etc.

You can get it here : http://developer.anscamobile.com/code/movie-clips-and-retina-display

And it is awesome. Why this hasn't replaced the "official" version I am not sure.

At this point, shouldn't EVERYTHING support retina display? The default code should all support retina display instead of making us devs search around for modified versions of stuff done by other devs.

The thing is, it's all out there, it just needs to be added into the "official" code.

If you have an iPhone 4 and buy or download a game without retina display, it just comes off as amateurish on the developer's part now.

@ChunkyApps

I will speak with the team regarding updating the libraries that come with the sample code bundled with Corona SDK.

Most changes you speak of I could do myself and can't see it being a problem. Thats only my opinion though (regarding updating the libraries shipped with the sdk), however I can't see any objections from the team :)

views:1800 update:2011/9/27 8:54:05
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