Audio channel volume troubles - help!

I'm attempting to change the sound effect volume of a falling acorn as collides with ground based on each impact's postCollision force.

Unfortunately, I can't seem get the volume to adjust when I pass a channel to audio.play. It always plays at max volume. However, if I instead set the master volume it works like a champ. Would someone mind helping me see the error of my ways?

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local function acornSoundFinished(event) 
        audio.dispose(event.handle) 
        acornSounds = acornSounds - 1
end
        
local function onPostCollision( event )
        if(event.force > 10 and acornSounds < 1 ) then
                acornSounds = acornSounds + 1
                local acorndrop = audio.loadSound("acorndrop.mp3")
                local c = audio.findFreeChannel()
                local result = audio.setVolume(math.min(event.force/100,1),{ channel=c  } )
                local volume = audio.getVolume(  { channel=c  }  )
                print(c, volume, result)
                audio.play(acorndrop, {channel=c, onComplete=acornSoundFinished})
                audio.setVolume( 1, { channel=c} ) 
        end
end
views:1327 update:2011/9/27 8:54:05
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