So I want to have in-app purchases in my game, but the explanation on the site is very confusing. Can someone just show me a VERY simple way of making an in-app purchase? I want something simple like this:
1 2 3 4 5 6 7 | function buy(event) if event.phase == "began" then --BUY THE IN-APP PURCHASE WITH AN IDENTIFIER CODE LIKE "com.test.inapppurchase.one" end end button:addEventListener("touch",buy) |
@anish,
you might want to consider In-App purchases till the patent problems are sorted. Just my two bits.
cheers,
?:)
What patent problems?
@anish,
if you are unaware, then you are better off being so...
cheers,
?:)