Thanks in advance for any help you may be able to provide.
I'm having really strange physics related bugs. For one of my levels, when you access it from a fresh start of the game, it loads just fine, but if you access it from the previous level, some of the physics bodies are removed after a split second.
Behavior shown: http://www.youtube.com/watch?v=JiBk9bgZxZU
I'm using the director class to transition through my levels.
Has anybody else encountered similar issues? (I'm having similar issues with self removing Runtime:eventListeners but cannot consistently replicate the bug).
Thanks again!
Awinograd
PS I'm happy to provide more information if necessary. I can't really narrow down to a specific code block that's having issues, however.