Hi folks,
can you please add the ability to set the settings inside the manifest file for publishing to the android.
http://developer.android.com/guide/topics/manifest/manifest-intro.html
Michael
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Hi folks,
can you please add the ability to set the settings inside the manifest file for publishing to the android.
http://developer.android.com/guide/topics/manifest/manifest-intro.html
Michael
Are there any in particular you need?
Yes,
1. Supported screens: Apps are visible on the market to a phone depending on these settings
2. Permissions: As a user I would find it disturbing and would not install an app which presents me a warning that it might call numbers. Espercially when you want to install a game.
Hi Eric,
any chance that we will be able to change these settings soon?
Michael
Beta 5 is your ticket to permissions happiness.
Thanks Eric, but only if the other issue will be fixed too.
Ok, I just raised the priority on screens.
Mike, I'd like to understand this issue a little more.
http://developer.android.com/guide/topics/manifest/supports-screens-element.html
According to this, " By default a modern application (using API Level 4 or higher) supports all screen sizes". So assuming you either implement your own scaling, or use Corona's dynamic content scaling (such as content="zoomEven" or "zoomStretch", there shouldn't be any issues.
Do you not want to use content scaling? How do you envision setting "supports-screens"?
Hi Eric,
I didnt thought about how to implement it at the moment. Maybe basically like you have done with teh other settings.
The problem with screen settings, could be that if it is set to a specific one, like large... devices with a small screen won't see your app in the market. Which definition is used by efault in Corona?
Cheers
Michael
On Android 1.6 (api level 4) and up, all of the settings default to true, meaning Android assumes your app supports all screen sizes. So the only case in which there might be a problem is if your app does not, in fact, support all screen sizes (like only small screens). My assumption is you'd want to support all of them.
Ok,
I studied the link more and as you, I see that if we build for 2.x we should be fine. Under 1.5, these settings don't work anyway. So for now I would say that these settings are not needed. My intention was only to make sure, that we can be seen for the most possible devices in the market. And by using the default settings it will be the fact.
Thanks for taking your time ot look into this.
Cheers
Michael Hartlef
http://www.whiteskygames.com
http://www.twitter.com/mhartlef