I'm trying to decide whether to wait and see if I should use orientation events, or just use the accelerometer for Android. I want my graphics to transition.to a new rotation when I turn the screen.
Orientation Events
- Received on Windows Simulator whether I have a build.settings file or not.
- Only received on phone if I support different orientations in build.settings file. But I can't transition as it automatically rotates the entire stage/display for me
- Maybe orientation events will be included in a later build for Android phones without needing a build.settings file?
Accelerometer
- Even if I set the setAccelerometerInterval(10), I still worry this may be more battery intensive than I desire, or needed (especially for a game/app that doesn't use the accelerometer)
- Works on phone, but I have nothing to emulate accelerometer on Windows Simulator (and that's OK for now)
I hope someone out there understands my dilemma. I'm just looking for comments on the best solutions for a transitioning rotation! Thanks!