lines around sprites and error message

I exported my sprites using v1.2.11 and am having problems with the following:

I'm playing a series of animations and and when I go to another scene from a previous scene that plays SpriteLoq sprites, I get the error message below when I touch a spriteloq image that has an eventlistener:

Runtime error
...utines/iTouchiLearnMorningRoutinesiOS/loq_sprite.lua:320: attempt to call method 'removeSelf' (a nil value)
stack traceback:
[C]: in function 'removeSelf'
...utines/iTouchiLearnMorningRoutinesiOS/loq_sprite.lua:320: in function 'prepare'
...utines/iTouchiLearnMorningRoutinesiOS/loq_sprite.lua:299: in function 'play'
...outines/iTouchiLearnMorningRoutinesiOS/girlbrush.lua:134: in function 'dispatcher'
...outines/iTouchiLearnMorningRoutinesiOS/girlbrush.lua:121: in function <...outines/iTouchiLearnMorningRoutinesiOS/girlbrush.lua:118>
?: in function <?:215>
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Also, when the sprite appears, there is a thin line to the left, which looks like it's from the previous image. It appears that there may not be enough padding between images.

Thanks.

Thanks for reporting. I'm working on a fix.

views:968 update:2011/10/12 9:17:43
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