I was using .wav files under Windows in the Simulator and everything worked fine. Since some of the wav files are rather large I decided to convert them to a compressed format for my iPhone/iPad release.
According to the documentation, I should shy away from CPU intensive formats like MP3, so I converted the files to .m4a format per the suggestion in the docs.
However, when I try and play the sounds on the iPhone or iPad I get nothing. If I switch back to wav files they play fine, but take up a lot of memory.
Can we get some documentation on what audio formats are supported for iOS devices?
I'm using build 591 so if this was a known issue and has been fixed in a daily build then let me know and I'll grab the latest.