Help with physic bodies [SOLVED]

I have to be missing something really simple here...

based on the documentation for physics, I believe setLinearVelocity should be used like this:

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local enemyBody = physics.addBody(enemy, "dynamic", {bounce = 0})
enemyBody:setLinearVelocity( 2, 4 )

Try something like this...

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local enemyBody = display.newImageRect( "enemy.png", imgWidth, imgHeight )
physics.addBody(enemyBody, "dynamic", {bounce = 0})
enemyBody:setLinearVelocity( 2, 4 )
enemyBody.angularVelocity = 100

thanks, I didn't realize that an imageRect (or in my case, a sprite) was the body just by calling physics.addBody on it.

Wish I would have posted this first, instead of trying a few different daily builds (assuming it was an issue with corona)! lol.

views:1267 update:2011/10/18 8:54:01
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