Physic (force) differences on devices

Hi there

I'm not sure but i think there are much differences in physics on different devices and/or corona simulator. Can anyone confirm that?

For example if i let fell down an object and collide it with another... if i get the forces from the collision they are much different from the simulator to my HTC desire... Why and what can i do about this? (One Idea maybe to calibrate it...) how you make this?

Matt

I see you are a pro developer, which means you have ios and android licenses.

Have you run the same test vs an ios device (iphone 3gs, 4, 4s, Ipad1/2)? Just wondering as you are talking SIM vs device, but only mention android.

ng

I tried it until now only SIM vs Android... is it there a known issue? Has someone tested it on several android devices? Are there also differences between different Android devices? Is is a solution to "calibrate" it and store as a factor?

Different Android devices are configured in as many ways as there are grains of sand at the beach.

I tested the drag boxes example on Ipad2 / Iphone 4s. I then gave the code to a buddy who has a pro license who did it on both. Tested with a Droid X and a Samsung fascinate.

He said there wasn't a difference, but did notice the Droid X2 took longer to load and wasn't as responsive as the GalaxyS 2 when touching.He said the falling of objects was identical.

Not sure what to tell you, but Android unlike Apple has MANY configurations, some have 500mhz cpu's while some have 1.2 ghz CPU's some have 1 core, some have 2 cores. Some have 400mhz CPU....etc etc etc.

:)

But what you think about the "calibration"... for the force, would that be a possibility?

views:1305 update:2011/10/26 9:29:31
corona forums © 2003-2011