So after I reset my stage, I have a tower of pieces stacked and its stable with collisions and forces, but then all of a sudden I get like a 1000 fold jump in forces on some pieces and then they break ruining my tower. The other odd part is that it is always the same piece that breaks and its always about the same time after I restart my stage.
Here the log:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | wrl wrl 0.094905853271484 wrl wrl 0.094905853271484 wrl wrl 0.053727984428406 wrl wrl 0.053727984428406 wrl wrl 0.34201526641846 wrl wrl 0.34201526641846 wrl wrm 0.02984893321991 wrm wrl 0.02984893321991 wrl wrl 0.018279168754816 wrl wrl 0.018279168754816 srl srl 0.043215777724981 srl srl 0.043215777724981 wrl wrm 0.00070037692785263 wrm wrl 0.00070037692785263 srl srl 0.070140682160854 srl srl 0.070140682160854 srl srl 0.033342085778713 srl srl 0.033342085778713 wrl srl 7.9850025177002 wrl PIECE IS INSTA KILL WITH FORCE OF 7.9850025177002 srl wrl 7.9850025177002 srl PIECE IS INSTA KILL WITH FORCE OF 7.9850025177002 wrl srl 0.28090924024582 srl wrl 0.28090924024582 wrl srl 0.23386335372925 srl wrl 0.23386335372925 |
I've encountered abnormally large forces several times ( postcollision event.force ). I made a bug case here: http://developer.anscamobile.com/forum/2011/05/10/postcollision-reports-abnormally-large-force
Is it the same issue? Right now I'm using workarounds in my game to avoid this.