Hello!
I have a tricky problem, a challenge for the pro's here:
I have a table that holds the handles to my LaserBeam sprites :-) As elements of this table, these laserbeams all have handles like LaserBeam[1], LaserBeam[2] etc... Now, whenever one of these laserbeams ends its animation, it sends a sprite event named "end".
The listener for this sprite event can call event.sprite to say which sprite sent out this event. The problem is, apparently all I get is a table number when I do this - probably the table number of table LaserBeam.
Is there any way to get to know the very specific LaserBeam, and not just the table?
Thx,
Thomas