audio.loadStream problem

hey,

i have a problem on ipad, i am using this code to play a sound in my menu:

local MenuSound = audio.loadStream("sons/menu.mp3");
local freeChan = audio.findFreeChannel()
local MnuSound = audio.play( MenuSound, { channel=freeChan } )
audio.setVolume(1, { channel=freeChan} )

when i change to a different scene with director, i use this code to stop the sound:

audio.stop(freeChan)
audio.stop(MenuSound)
audio.stop(MnuSound)
audio.dispose(freeChan)
audio.dispose(MenuSound)
audio.dispose(MnuSound)
freeChan=nil
MenuSound=nil
MnuSound=nil

director:changeScene("game");

"i just tried to stop everything cus it wasnt working."

when i come back from my game scene i run the play code again, the sound plays for some 3-4 seconds and just stops.
i tried with the loadsound instead, it works but takes some time to load the sound.

what can be the problem? thks

views:1369 update:2011/11/19 17:31:56
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