In-App Purchase: Cannot connect to iTunes Store

Here's my process for creating a book with free pages and the rest must be bought:

- Create developer & distributor certificates
- Create new app profile and in-app purchase profile on iTunes Connect (upload screenshot, set price tier, etc)
- Create new Test User on iTunes Connect
- Exported for device in Corona using Distributor Ad-Hoc certificate
- Uploaded binary and rejected it
- Synced .app file to iPad
- 3 pages show up for free, fourth says it must be purchased then takes user back to first page with "Purchase Full Version" button
- Enter test user email and password

This error appears:
http://www.gpanimations.com/appleerror.png

I double checked and all the names match, tried a couple different test user accounts, tried developer profile instead of distributor, and nothing.

Have you waited 24 hours since adding the in-app purchase to iTunes Connect?

Yeah, it's been about 36 hours or so.

Alright. All the prerequisite steps you took check out to me, so in order to make further progress you'd need to post your IAP code.

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    ----------------------------------
    -- In-App area
    ----------------------------------
    local validProducts, invalidProducts = {}, {}
    
    function unpackValidProducts()
        print ("Loading product list")
        if not validProducts then
            native.showAlert( "In-App features not available", "initStore() failed", { "OK" } )        
        else
            for i=1, #invalidProducts do
                native.showAlert( "Item " .. invalidProducts[i] .. " is invalid.",{ "OK" } )
            end
 
        end
    end
    
    function loadProductsCallback( event )
        validProducts = event.products
        invalidProducts = event.invalidProducts    
        unpackValidProducts ()
    
        end
        
        function savePurchase(product)
                local files = product..".txt"
        local path = system.pathForFile( files, system.DocumentsDirectory )  
        local file = io.open( path, "r" )
        if file then
                        io.close( file )
                else 
                        local path = system.pathForFile( files, system.DocumentsDirectory )                
                local file = io.open( path, "w+b" )
                file:write( "1" ) 
                io.close( file )
                end
        end
 
        function transactionCallback( event )
        if event.transaction.state == "purchased" then 
           if event.transaction.productIdentifier == "com.gpanimations.digitalnurseryrhymes" then 
               savePurchase("digitalnurseryrhymes") 
           end 
        elseif event.transaction.state == "restored" then  
           if event.transaction.productIdentifier == "com.gpanimations.digitalnurseryrhymes" then 
               savePurchase("digitalnurseryrhymes") 
           end 
        elseif event.transaction.state == "cancelled" then
        elseif event.transaction.state == "failed" then        
            infoString = "Transaction failed, type: ".. event.transaction.errorType.. event.transaction.errorString
            local alert = native.showAlert("Failed ", infoString,{ "OK" })
        else
            infoString = "Unknown event"
            local alert = native.showAlert("Unknown ", infoString,{ "OK" })
        end
        store.finishTransaction( event.transaction )
        end
 
        function setupMyStore (event)
                store.loadProducts( listOfProducts, loadProductsCallback )
        end
        
        --ENDS IN-APP PURCHASE AREA

I'm assuming you are calling store.init before store.loadProducts, even though I don't see store.init in your code. Other than that, your IAP module seems to just about mimic mine, so I'm not sure what the problem could be. Maybe Apple doesn't activate new IAPs during the weekend/holiday? You're not the first one to have this problem this week.

Just as a sanity check, I went ahead and re-tested my IAP and it still works (though in fairness my App is a released product, which means Apple has signed off on the IAP)

Well, I really appreciate you taking the time to look at the code. I guess for now I'll just keep working on the app content, this was a test to see if the IAP coding would even work. Hopefully I'll figure it out bu the time the app is done.

views:4308 update:2011/11/28 11:38:31
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