How do you properly deal with spritesheet removal with director class? I finally figured out how to free up the texture memory by diaposing of the sprite data; however, I am still having a memory leak and I suspect it is related to the sprite sheets. This because even though the texture memory is free on a change seen I am unable to save an edited spritesheet image when I am on a difference scene. This is not the case for images that I have loaded that are not spritesheets. Any thoughts would be appreciated.
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