So I spawn my enemies using some simple spawn code and add them to a table.
Then in my game loop I have
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | if enemies[1] then Particles.SetEmitterTarget( "smallShipFiring1", enemies[1], false, 0, 0, 0 ) end if enemies[2] then Particles.SetEmitterTarget( "smallShipFiring2", enemies[2], false, 0, 0, 0 ) end if enemies[3] then Particles.SetEmitterTarget( "smallShipFiring3", enemies[3], false, 0, 0, 0 ) end if enemies[4] then Particles.SetEmitterTarget( "smallShipFiring4", enemies[4], false, 0, 0, 0 ) end if enemies[5] then Particles.SetEmitterTarget( "smallShipFiring5", enemies[5], false, 0, 0, 0 ) end |