How do you integrate TexturePacker with PhysicsEditor?
I tried using both separately and they work great. But how do you use the shapedefs from physicseditor into texturepacker? Any code sample please?
Thanks
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How do you integrate TexturePacker with PhysicsEditor?
I tried using both separately and they work great. But how do you use the shapedefs from physicseditor into texturepacker? Any code sample please?
Thanks
Just created a simple example. I use sprite grabber to make things easier.
Use TexturePacker sprite sheets with PhysicsEditor shapes
I hope this solves your problems.
Thanks Andreas. I downloaded the file and now it makes sense for me.