How do I make a timer that times how long the player is playing the level of a game. I think you have to start timer and then I want the time to be saved to a variable. Thanks for help!
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Simple Easy Timer Question
Hi,
A good way to do this is to keep track of time using os.time...
Store that to a variable...and then use an "enterFrame" event listener that increments the seconds spent in the level.
Sure, you can use the timer functions...but I would be careful about it...since it was not completely stable the last time I used it.
So...use the "enterFrame" event listener...
You can do something like this in your code...
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | local startTime -- Bonus code to format the time...makes the time elapsed -- look better to the player function formatTime(timeInSeconds) local hoursLeft = math.floor(timeInSeconds / 3600) local minutesLeft = math.floor((timeInSeconds - hoursLeft*3600)/60) local secondsLeft = (timeInSeconds - hoursLeft*3600 - minutesLeft*60) local finalTimeString = "" if(hoursLeft > 0) then finalTimeString = hoursLeft..[[h:]] end if(minutesLeft == 0 and hoursLeft == 0) then else finalTimeString = finalTimeString..minutesLeft..[[m:]] end finalTimeString = finalTimeString..secondsLeft..[[s]] return finalTimeString end local function showTimer() local currentTime = os.time() local elapsedTime = currentTime - startTime -- added bonus, you can also format the time with this -- function :) local elapsedTimeString elapsedTimeString = formatTime(elapsedTime) end -- This is code you add to the initialization of the -- screen/scene function new() . . . startTime = os.time() Runtime:addEventListener("enterFrame", showTimer) . . . end |
views:1414 update:2011/10/2 9:44:12
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