Are we able to organize our assets into directories for Android yet? If I'm correct, we still need to have any local assets (audio, image, etc) in the root project folder for Android builds.
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Asset Directory Structure?
As far as I know, this hasn't been fixed. Hopefully they'll respond to this thread when it is fixed to let us know. And hopefully it'll be sooner rather than later.
I ran into the problem with an app that has 500sh icons, but it turns out that it crashes even when i put them in the root folder, even though I'm only loading one image at startup.
But the inability to have assets in the subfolder means I have to have an Android-specific and iPhone-specific version when I was hoping to develop a cross platform version.
From a little iPhone dev work I know that an app has a namespace applicationDirectory & applicationStorageDirectory. I'm not sure Android inherently has the same setup, I think it's up to the app developer to create a directory on the SD Card using the File API & move assets there. But I don't know for certain.
send message and call to a person
Forum: Report Spam + PM
[INSTALL_PARSE_FAILED_NO_CERTIFICATES]
[SOLVED] Director ERROR: Failed to execute new( params ) function on 'screen1'
Too many (200) local variables
Corona SVG Level Builder released. Drag and drop physics level editor with Inkscape and SVG.
Small bug in Collectible Items example
Pivot Joints and apparent elasticity
Can't make removeSelf() delayed
iPhone developer program not available in Turkey
An error occurred during the build!
Sky Barons - Multi Player iPad app!
So the best way is to buy the mac version, right?
App no longer auto spinning
Emo Hearts - OUT NOW!!!
Am I inviting memory troubles by using Director with an audio file?
HMAC SHA1 not supported on Windows?
Catch The Bug is now available in the App Store