spriteInstance:removeSelf() leaks? [Solved]

Hello, i am not really sure about this. If anyone can confirm this please let me know. Or if i am doing it wrongly.

I removed my spriteInstance manually after creating them by using "spriteInstance:removeSelf()". The sprite disappears from screen, but texture memory is not deducted.

EDIT: My bad, i totally forgot about spriteSheet:dispose(). Sorry!

Heh, I often forget to do that myself ;)

Well done on figuring it out and thanks for changing the thread to add [Solved] - I like it when people do that!

Peach :)

views:1253 update:2011/10/11 22:13:38
corona forums © 2003-2011