Moving tile leaves tile values & detection behind

If I place a tile at one position, and later move that tile to a new position, the tile is not detected at the new position, but continues to register at the old position, though it moves visually.

Is there a way to move the tile and have it detected at it's new location?

This also happens with :destory. I'm really at a loss here as to while the tiles remove visually but detection remains. Seems like a bug.

Anyone from MonkeyDead care to chime in?

I believe I am half way through sorting this with you via email now?

Indeed, been chatting since a couple days after I posted above :)

Cool, thought I wasn't going crazy :-)

Hopefully will get it properly sorted soon.

views:764 update:2011/10/13 16:30:09
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