OOP Pause & Resume

Hey Corona Community,

Working on a game that has multiple objects (using the DMC Drag & Drop OOP code) and each of them uses a seperate timer to count down individual scores.

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function DropTarget:runTimer()
local listener = function() self:objectTimer() end
self.background:prepare("running")
self.background:play()
timer.performWithDelay(33, listener, 1000)
end

Hi

Maybe :

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function DropTarget:runTimer()
local listener = function() self:objectTimer() end
self.background:prepare("running")
self.background:play()
self.timer = timer.performWithDelay(33, listener, 1000)
end
views:1531 update:2012/2/8 8:46:10
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