Hello!!
I have a problem:
First I define an object like this
scrollBackground = display.newRect(0,params.tm+_MINI_IMG_HEIGHT, display.contentWidth, 48)
physics.addBody( scrollBackground, "static", { friction=0.6, filter=collision_filter_platform } )
And then I modify its width (bigger):
scrollBackground.width = ..........
The problem is: where scrollBackground has got longer the object is not working like a body object with collision filter.
Is there another way to make a physics body object bigger without modify its performance?
Thank you very much!