Hi - I've got a problem when playing a "cut scene" that I've written.
There's 1 MP3 (low quality - 64k, to keep file size low), which plays for about 30 seconds.
On top of this, I have a number of 'scenes' - each typically showing a transparent PNG image on top of another background image (PNG or JPG). I've tried to scale down the images as much as possible to reduce file size.
The images are displayed with display.newImage and a few neat transitions. Each 'shot' of the scene is within its own function, and they all call each other in a set sequence. The net result: a short 'cut-scene' where various things appear / happen in sync with the MP3 file.
This works fine on my MacBook. But when I build it, and run on my iPad, the images begin to delay / each function starts slightly later, and are therefore losing sync.
Any ideas why this is? Am I going to have to worry about performance of all different devices and the effect it is going to have on this audio / visual syncing?
Apologies in advance if I haven't explained this very well!
Dave.