Texture Packer or Zwoptex usage

Please tell me there's a way to do this...I have a hard time believing it's not possible.

1) I have a texture generated from Texture Packer. I want to load the texture and instantiate individual pieces...NOT animations...from the texture. Textures are perfectly valid places to put non-animated assets...please don't tell me I have to create a bunch of 1-frame animations in order to make full use of textures.

2) IF...and I mean IF...I do have to do that, tell me that newSpriteSet (or a variation of it) has a way to reference frames by name rather than index. Otherwise, how do people manage/update their textures without thoroughly screwing up their frame references??

I have seen NO examples of anyone using packed textures for anything other than animations, and in such cases they're always pretty trivial.

Thanks in advance for any advice!

-John

views:1451 update:2011/12/28 9:26:54
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