Dynamic collision filter efficiency

I have three "layers" of activity which my actor will interact with dependent on the users actions

Is it the correct way to create collision filters for all three scenarios and change all physic bodies to reflect the movement including the actor or to create one set of collision filters and scenarios and simply to change isBodyActive and isSensor to reflect the required changes. Thereby managing the collisions

I'm assuming the latter

views:1229 update:2012/1/4 9:12:54
corona forums © 2003-2011