Please add some kind of bloom/glow effect for vector lines. This would be great for all sorts of effects (lasers/lightning/etc). Thank you.
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Bloom/Glow effect to vector lines
For what it's worth you can hand-code this by adding a loop which will draw lines *around* your original line: for each iteration (say, 4 or so), increase the line thickness, but decrease its alpha. I've done this for one game and it looks good (albeit it increases the number of display objects).
thats actually a really good idea!
Is this still valid? I'm doing this but I'm wondering if something changed in the meantime.
Also, if I need to make a glowing moving object, how can I make the glowing lines tied to the original (physic) object?
Thanks
views:1583 update:2012/2/6 12:03:31
热门文章
GameCenter LeaderBoards and Achievements Enabled Through OpenFeint
send message and call to a person
Forum: Report Spam + PM
[INSTALL_PARSE_FAILED_NO_CERTIFICATES]
[SOLVED] Director ERROR: Failed to execute new( params ) function on 'screen1'
Too many (200) local variables
Corona SVG Level Builder released. Drag and drop physics level editor with Inkscape and SVG.
Small bug in Collectible Items example
Pivot Joints and apparent elasticity
Can't make removeSelf() delayed
send message and call to a person
Forum: Report Spam + PM
[INSTALL_PARSE_FAILED_NO_CERTIFICATES]
[SOLVED] Director ERROR: Failed to execute new( params ) function on 'screen1'
Too many (200) local variables
Corona SVG Level Builder released. Drag and drop physics level editor with Inkscape and SVG.
Small bug in Collectible Items example
Pivot Joints and apparent elasticity
Can't make removeSelf() delayed
corona forums © 2003-2011