Can we change fps on the fly

Hi guys,
I was wondering if it's possible to change fps through code instead of having a fixed fps through project settings?

Reason being is, even though our animation system is already timebased and cope with the fluctuation of fps by frameskipping, our game is animations heavy and our beta testers still complains on why the animations sometimes choppy and think it's a bug. This is of course happened on lower end devices, on high end devices we don't have this problem.

I was wondering if I can just look at the spec of the device and peg the fps to a certain value where user won't see animation quality degradation, at least if i fixed it at let's say 24fps or 30 fps they won't notice the frameskipping cause it's been doing that since the first time (tested on this fact as well, it's funny how human perception is)

Help..

hmm.. i just noticed that there are only two options for the fps settings. Any reason why we're fixed at 30/60?

views:1256 update:2011/11/17 9:28:17
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