Hello
I have some groups objects in my game, each with a custom property
1 2 3 4 | for _,arg in ipairs( arguments ) do local mygroup = display.newGroup(); mygroup.id = arg.id end |
Could you please explain what you mean by handler?
In my apps I'm adding all display objects to an app.sprites table, then grab a single sprite via selector functions like the following (but I don't know if this is related to what you're asking):
1 2 3 4 5 6 7 8 9 10 11 12 | function appGetSpriteById(desiredId) local desiredSprite = nil if desiredId ~= nil then for id, sprite in pairs(app.sprites) do if desiredId == sprite.id then desiredSprite = sprite break end end end return desiredSprite end |
views:1599 update:2011/9/29 9:22:17