gc is only available to subscribers at the moment .. u need access to daily builds...
c.
I am now a subscriber and have everything working. But I would like to bring back up the subject of logging in with OF in order to use GC. If a user declines the original message (or accepts and then logs out of OF) will both scores and achievements be posted to GC? If I decline, GC still pops up as logged in. But will data be posted in OF "offline mode?" Or must OF be "logged in" or accepted before GC can be used?
Sorry for the confusion. Thanks!
Hi,
I have a weird problem. GC seems to only get first hightscore into the leaderboard. OF works fine and records all the scores without any problems, but GC only first one...
Any ideas why it could be like that?...
Cheers
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Hi got that sorted, it was just GC settings stuff. Just had to change to it sets hight score as the highest number :).
I would like to put a leaderboard to store Elo. This works fine in openfeint as there is a setting to allow worse scores. So the latest elo is stored in openfeint.
But this does not seem to work in game center. Is there a particular setting? Only the highest Elo score is stored.
Quick question.
Is this pList the same pList as the one I have in the build settings or a separate file?
My build settings has the following:
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| plist =
{
UIApplicationExitsOnSuspend = true,
UIPrerenderedIcon = true,
UIStatusBarHidden = true,
CFBundleIconFile = "Icon.png",
CFBundleIconFiles = {
"Icon.png",
"Icon@2x.png",
"Icon-72.png",
"Icon-Small-50.png",
"Icon-Small.png",
"Icon-Small@2x.png"
}
}, |
I'm pretty sure it is supposed to be a plist as a separate file named: OFGameCenter.plist
Ah great - thanks sparky - it is so difficult finding any documentation on this on the Corona site:)
I think i have nearly got this up and running but one question.
Prior to implementing this, I had one game appearing in Game Center (Angry Birds Free)
When I tested my game, it displays a screen titled "Sign in to Game Center" however it has *** Sandbox *** below this title
When I choose use existing account when I then leave my game and go to game center I see my game Ball Frenzy listed in Game Center but Angry Birds is no longer there
Possibly this is due to the fact I am testing an adhoc version?
Hopefully this is the case and I can get an update of my game on iTunes as soon as possible with this great new feature
To my knowledge, no other games but those being tested by a specific developer (you) should appear in Sandbox Mode.
Ah OK that probably explains it. Cool - this is a really nice addition!!! Thank you Ansca:)
One more quick question - what will the minimum spec be for my game now that Game Center is included?
I didn't include the OFGameCenter.plist, GameCenter support for the OpenFeint is enable by default ? How to disable it ??????????
There are any options to provide in the openfeint.init??
@mauricio
looking into it.... will get back to you as soon as we know something - top things off - OpenFeint changed their forum and lots of their forums didn't cross over.
c.
I have included the plist file, I have enable Game Center in itunes connect and im pretty sure everything is the way it should be, but I still get the error "this game is not recognized by gamecenter".
I am not quite sure why I am getting this error or what needs to be done in order for this to work correctly. Any one have any ideas?
Maybe there are some settings in iTunes connect I do not know about?
Thanks in advance!
I'm also getting the "this game is not recognized by game center" message despite including a plist file and setting up Game Center in iTunes connect.
Is there a way to just disable the game center prompt altogether? Even without the plist file included, I still get prompted to sign into Game Center. I'd rather just cut it out entirely at this point and go with OpenFeint.
Nick
Hey everyone,
I solved some of my problems and wanted to post in case you were having the same problem. If you enable Game Center, your development binaries have to have the same name as the bundleID in iTunes Connect (I should have known this) to be recognized as compatible.
ALSO, deleting the development binary on your device before uploading a new version seemed to make a difference, FWIW.
Nick
I'm also having the problem of Game Center saying it is not recognized.
OpenFeint does do its job, if I'm logged out of GC I'll get to message to log in. Once I do that, i get: not recognized. Everything should be set up correctly. Both in the .plist and iTunes Connect.
However, I'm still using a trial version, so I'm building using development profiles. Could this be the problem? I've noticed my builds have bundle id: com.companyname.app, instead if: seedid.com.companyname.app
I'm hoping thats it, because its starting to get a but frustrating :)
People looking at this info should probably also see the thread about a tricky Game Center issue I ran into:
http://developer.anscamobile.com/forum/2011/05/17/apples-requirements-game-center
Can anyone please clarify what this mean and provide a step-by-step instruction?
"If you enable Game Center, your development binaries have to have the same name as the bundleID in iTunes Connect (I should have known this) to be recognized as compatible."
I went to create an Ad Hoc provisioning but when I tried to use the bundle ID in the profile name, it says I can only use alpha and numbers so I guess that's not the right place.
Thanks.