This may be a simple question, but I am a newbie and I haven't been able to find an answer.
I would like my sprite animation to play and then when it is finished trigger a function to do some text manipulation.
Something like (pseudo-code):
tap on animation --
animation plays --
When animation is finished --
set text items on screen --
Thanks in advance for your suggestions.
Check this page. especially the last part
http://developer.anscamobile.com/reference/sprite-sheets
si:addEventListener("sprite", listener)
Notify listener when the spriteInstance animation has an event.
The event, passed to the listener, has the following fields:
event.sprite The sprite that fired the event; its current properties may also be accessed via the event: e.g., event.sprite.sequence.
event.phase
The phase is one of:
"end" - the sprite stops playing
"loop" - the sprite loops (from last to first, or reverses direction)
"next" - the sprite's next frame is played