my Export Layout to Corona fail...help[[RESOLVED!]]

I tried for hours. Shy of posting more boneheaded questions.. but I am giving up.. I am getting this error...
---------
The following JavaScript error(s) occurred:

At line 107 of file "Export Layout For Corona.jsfl":
TypeError:frameArray[0].elements[0] has no properties
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I am doing a very stripped down version, just like in the tutorial except from scratch...

[folder]background
[symbol]background

[folder]buttons
[button]play_btn
[MC]play_down
[MC]play_up

After a while of clicking I got it work, but it appears that I had the actual symbol 'background' selected when it created the .lua (I notice it creates a file now, instead of CTRL-C/CTRL-V of the code in this version)

So then I noticed when I selected all the individual elements it does make 4 different .lua files.
layout_play_btn.lua
layout_beckground.lua
layout_play_up.lua
layout_play_down.lua

ug. This doesn't seem correct. I thought it was supposed to just make one file but if I don't select those then I get that error.

Is there anyway I can just merge these 4 and get going? Looks like I am getting a whole lot of nil
here is an example of the layout_play_btn.lua I got it to export by having it selected when I did the Comands/Export Layout to Corona (the only way I can get that script to do something)

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local loqbutton = require("loq_ui_button")
 
local groups = nil        -- The containers for elements on the stage.  They are either the layer groups or element groups.
local dimensions = nil    -- The dimensions of the container groups.
local elements = nil      -- The elements in the element groups; either sprites or buttons referencing sprites.
 
local function createLayout(_spriteFactory)
        assert(_spriteFactory ~= nil, "Error in createLayout: _spriteFactory argument cannot be nil")
        -- layout0
        groups = {}
        dimensions = {}
        elements = {}
        local group = nil
        groups['layout0'] = display.newGroup()
 
        -- new group
        groups['Layer 1'] = display.newGroup()
        groups['layout0']:insert(groups['Layer 1'])
 
        -- new sprite
        elements._element0 = _spriteFactory:newSpriteGroup("play_up")
        group = elements._element0
        groups['_element0'] = group
        group.elementName = '_element0'
        group.libraryName = "play_up"
        groups['Layer 1']:insert(group)
        group.x = -86
        group.y = -28
        dimensions['_element0'] = {width = 172, height = 56}
 
 
        -- end layout0
        return {groups = groups, dimensions = dimensions, elements = elements}
end
 
local function removeElements(_elementGroup)
        local i = _elementGroup.numChildren
        while i > 0 do
                _elementGroup[i]:removeSelf()
                i = i - 1
        end
        _elementGroup:removeSelf()
end
 
local function clearLayout()
        removeElements(groups['_element0'])
        groups['Layer 1']:removeSelf()
 
        groups['layout0']:removeSelf()
        groups = nil
        dimensions = nil
        elements = nil
end
 
return {
        createLayout = createLayout,
        clearLayout = clearLayout
        }

Hi,

The video tutorial is out of date with the latest layout exporter. If you want to export the current layout on screen, deselect everything in the library and then export the layout. If you want to export a layout for a specific symbol or multiple symbols you can select it from the library.

When I free up some time I'll need to shoot another video.

um. ok. But when I do that it throws the error. This was the only way I could get anything to actually export. But the export of your sample works... So it must be something I am doing? I'll keep clicking around and see if I can't figure it out.

If you want send the fla to support and let me know what it is you want to export, and I'll help pinpoint what's wrong.

Hey Eric,

Can you edit this post and set it to resolved? For example: "my Export Layout to Corona fail...help [[Resolved]]". Thanks.

For anyone else reading his issue was that his buttons had multiple layers the first of which was empty. The Spriteloq layout exporter bombed when it couldn't find anything in the button's up state.

views:1476 update:2011/12/1 20:56:45
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