Please tell me there's a way to do this...I have a hard time believing it's not possible.
1) I have a texture generated from Texture Packer. I want to load the texture and instantiate individual pieces...NOT animations...from the texture. Textures are perfectly valid places to put non-animated assets...please don't tell me I have to create a bunch of 1-frame animations in order to make full use of textures.
2) IF...and I mean IF...I do have to do that, tell me that newSpriteSet (or a variation of it) has a way to reference frames by name rather than index. Otherwise, how do people manage/update their textures without thoroughly screwing up their frame references??
I have seen NO examples of anyone using packed textures for anything other than animations, and in such cases they're always pretty trivial.
Thanks in advance for any advice!
-John