So my code is the basic soundtrack code
1 2 3 4 5 6 7 8 9 | backgroundMusic = audio.loadStream("backgroundMusic.wav") backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1 } ) local function onPlayTap (event) --function created for when the "play" button is pressed and changes the scene if event.phase == "ended" then audio.stop( backgroundMusicChannel ) end end |
What version of Corona are you using currently?
I actually got it working I just used audio.fade() to fade it in and out instead of actually stopping it :) Thanks for replying and I'm using Version 2011.704 (2011.12.8)
Glad you solved it, apologies - I thought it sounded like it may have to do with the old audio bug present before build 634 ;)
Peach :)