Transition.to within a Loop HELP!!! DESPERATE FOR HELP!!!

i do not know what is wrong here im at my whits end. it has taken me a long time to get all this together and i just cannot make it work. please help. modify it and reply it suggest problems. anything laugh at me for doing this in a crap way.

i wanna use the loop to get each item name out of a table, then u want to use transition.to to send the main actor to the item, then continue on to the next one. HELP PLES!!!!!

much appreciated.

HERE IS THE CODE

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local physics = require("physics")
physics.start()
physics.setGravity( 0, 0)
physics.setDrawMode( "hybrid" )
 
local background = display.newRect(0,0,320,480)
background:setFillColor(255,50,0)
 
 
local Yaxis = display.newLine(160,0,160,480)
local Xaxis = display.newLine(0,240,320,240)
 
-- 4 nodes 1 in each corner type thing
 
--node Top Left
 
local tlNode = display.newRect(60,100,20,20)
 
--node top right
 
local trNode = display.newRect(240,100,20,20)
 
--node bottom Left
 
local blNode = display.newRect(60,400,20,20)
 
--node bottom right
 
local brNode = display.newRect(240,400,20,20)
 
-- new nodes to be used in my dynamic follow the points function
 
local Node1 = display.newRect(60,350,20,20)
local Node2 = display.newRect(110,400,20,20)
 
 
-- create the Seeker
 
local seeker = display.newImage("arrow.png")
 
physics.addBody( seeker, "static")
 
seeker.isSensor = true
 
local seekertail = display.newCircle(60, 20, 10)
 
physics.addBody( seekertail, "dynamic")
 
seekertail.isSensor = true
 
local tail = physics.newJoint( "pivot", seekertail, seeker, seeker.x, seeker.y)
 
 
local loop = 1
local called = 1
local name
local travels = {}
 
table.insert(travels, "tlNode")
table.insert(travels, "trNode")
table.insert(travels, "brNode")
table.insert(travels, "blNode")
 
local function driveThePoints()
while loop <= #travels do
if loop == #travels then
 
name = travels[called]
 
local mover = function()
print("mover number "..called.." called, MOVE TO "..name)
nxtnum = called + 1
name = travels[nxtnum]
called = called + 1
end
timer.performWithDelay(loop * 2000 - 2000, mover, 1)
print("transition.to( seeker, {delay="..loop * 2000 - 2000 ..",time= 2000, x="..travels[loop]..".x, y="..travels[loop]..".y, onComplete=driveThePoints})")
print("will now start again")
 
else
name = travels[called]
 
mover = function()
print("mover number "..called.." called, MOVE TO "..name)
print("transition.to( seeker, {time= 2000, x="..travels[called]..".x, y="..travels[called]..".y})")
transition.to( seeker, {time= 1000, x=travels[called].x, y=travels[called].y})
 
 
nxtnum = called + 1
name = travels[nxtnum]
called = called + 1
end
timer.performWithDelay(loop * 2000 - 2000, mover, 1)
 
print("will travel to : "..travels[loop])
print("transition.to( seeker, {delay="..loop * 2000 - 2000 ..",time= 1000, x="..travels[loop]..".x, y="..travels[loop]..".y})")
print("then travels to ...")
end
loop = loop + 1
end
 
end
 
driveThePoints()

Problem solved guys hahahahaha im an idiot.

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local physics = require("physics")
physics.start()
physics.setGravity( 0, 0)
physics.setDrawMode( "hybrid" )
 
local background = display.newRect(0,0,320,480)
background:setFillColor(255,50,0)
 
 
local Yaxis = display.newLine(160,0,160,480)
local Xaxis = display.newLine(0,240,320,240)
 
-- 4 nodes 1 in each corner type thing
 
--node Top Left
 
local tlNode = display.newRect(60,100,20,20)
 
--node top right
 
local trNode = display.newRect(240,100,20,20)
 
--node bottom Left
 
local blNode = display.newRect(60,400,20,20)
 
--node bottom right
 
local brNode = display.newRect(240,400,20,20)
 
-- new nodes to be used in my dynamic follow the points function
 
local Node1 = display.newRect(60,350,20,20)
local Node2 = display.newRect(110,400,20,20)
 
 
-- create the Seeker
 
local seeker = display.newImage("arrow.png")
 
physics.addBody( seeker, "static")
 
seeker.isSensor = true
 
 
 
 
local loop = 1
local called = 1
local name
local travelsx = {}
local travelsy = {}
 
 
local again1 = 1
 
 
 
 
travelsx[1] =  tlNode.x
travelsx[2] = trNode.x
travelsx[3] = brNode.x
travelsx[4] = blNode.x
 
travelsy[1] =  tlNode.y
travelsy[2] = trNode.y
travelsy[3] = brNode.y
travelsy[4] = blNode.y
 
local start = 1
 
local function finished()
print("called the function that finishes the loop")
timer.performWithDelay(1,start,1)
end
 
local function driveThePoints()
while loop <= #travelsx + 1 do
if loop == #travelsx + 1 then
 
name = travelsx[called]
 
local mover = function()
print("mover number "..called.." called, MOVE TO ")
 
transition.to( seeker, {time= 2000, x=travelsx[called], y=travelsy[called], onComplete=finished})
 
 
end
timer.performWithDelay(loop * 2000, mover, 1)
print("will now start again")
 
else
name = travelsx[called]
 
mover = function()
print("mover number "..called.." called, MOVE TO "..name)
print("transition.to( seeker, {time= 2000, x="..travelsx[called]..", y="..travelsy[called].."})")
transition.to( seeker, {time= 2000, x=travelsx[called], y=travelsy[called]})
 
 
nxtnum = called + 1
name = travelsx[nxtnum]
called = called + 1
end
timer.performWithDelay(loop * 2000, mover, 1)
 
print("will travel to : "..travelsx[loop])
print("transition.to( seeker, {delay="..loop * 2000 - 2000 ..",time= 1000, x="..travelsx[loop]..", y="..travelsy[loop].."})")
print("then travels to ...")
end
loop = loop + 1
end
 
end
 
driveThePoints()
 
start = function()
print("START CALLED")
loop = 1
called = 1
name = 1
driveThePoints()
print("drive the points called again")
end
 
 
 
 
 
--lets make the seeker move around the screen infinitely
 
--step 1 make it shift to the TL node
--[[
local SKRTL = nil
 
local function seekertoBL()
seeker:rotate( 90 )
transition.to( seeker, {time=1000, x=blNode.x, y=blNode.y, onComplete=SKRTL})
end
 
local function seekertoBR()
seeker:rotate( 90 )
transition.to( seeker, {time=2000, x=brNode.x, y=brNode.y, onComplete=seekertoBL})
end
 
local function seekertoTR()
seeker:rotate( 90 )
transition.to( seeker, {time=1000, x=trNode.x, y=trNode.y, onComplete=seekertoBR})
end
 
local function seekertoTL()
seeker:rotate( 90 )
transition.to( seeker, {time=2000, x=tlNode.x, y=tlNode.y, onComplete=seekertoTR})
end
 
seekertoTL()
 
SKRTL = seekertoTL
 
]]--
 
 
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views:1920 update:2011/9/25 12:40:18
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