I'm trying to rotate my FXFields via the elegant method explained by http://www.cheetomoskeeto.com/corona-sdk-12-x-and-yreference/.
So I'm doing the following (fields are attached to images that are also rotating)
1 2 3 4 5 6 7 | Particles.CreateFXField("Kill"..i, 2, xPos, yPos-distance, 9, 18, true, 1) images[i].field = Particles.GetFXField("Kill"..i) images[i].field.yReference = distance -- main loop sample : images[i]:rotate(images[i].delta) images[i].field:rotate(images[i].delta) |
FX Fields do not use reference points -they are mathematical expressions, not common Corona display objects. They are just represented by a display object (the circle you see) to let you easily determine and change their position and size. Those circles are only for your conveniance.
Okay, now I understand.
I tried another solution without yReference, I still see for the delay shown by the green circle, is a true one ot should I just don't care about it ?