Spriteloq: The Best Flash sprite sheet exporter for Corona

Flash devs you know how tedious it can be to get your art out of Flash and into sprite sheets. You might have tried Keith Peter's SWFSheet or maybe a manual png export and then fed the output to TexturePacker or Zwoptex, and then used the Corona APIs or maybe even SpriteGrabber. You might have done this 100s of times.

If you value your time, check out Spriteloq http://www.loqheart.com/spriteloq

And our trailer: http://www.youtube.com/watch?v=HilWeTE7AYc

Here are some highlights of what's included:

  • Automatic bounding of the sprites taking into account filters like glow.
  • Automatic frame count detection
  • Multiple SWF loading
  • Reimporting of spritesheets for adjustments
  • Advanced packing algorithms with smart sheet auto sizing.
  • Simplified API for displaying and switching sprites that automatically takes registration points into account.
  • Extension for exporting your Library as SWFs.
  • Extension for layout processing.
  • Physics shape drawing support
  • Customizeable metadata templates
  • Documented API with useful tools like the loq_profiler to track app mem, texture mem, and fps
  • Video tutorials on Youtube
  • Coming soon a Timeline Animation Exporter.

Checkout our youtube channel: http://www.youtube.com/user/loqheart
twitter: http://twitter.com/#!/loqheart
and out mailing list on our website.

We also have a subforum here too!
http://developer.anscamobile.com/forums/spriteloq-flash-corona%C2%AE-exporter

We work closely with Carlos, Walter, and the rest of the Corona team and to allow you to leverage your Flash experience and assets to make the best apps.

If you have any pressing questions send us an email at support@loqheart.com.

views:1606 update:2011/10/10 15:46:04
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