Hello everyone, i am a new user of corona sdk, and i am making a slider menu, but i am not able to make this part:
- When i touch on the slider image, it will change to other scene.
Can you give me some help?or tell me what is wrong on my code?
Code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | module(..., package.seeall) -- vars local local main_sprt = nil local bck_shp = nil local slider = nil local slider_sprt = nil ---------------------------------------------------------------------------------------------------- -- init ---------------------------------------------------------------------------------------------------- local function init() -- statusBar display.setStatusBar( display.HiddenStatusBar ) -- main_sprt main_sprt = display.newGroup() --Screen _W = display.contentWidth; _H = display.contentHeight; -- bck bck_shp = display.newRect( 0, 0,_W,_H) main_sprt:insert( bck_shp ) bck_shp:setFillColor( 192, 192, 192 ) -- slider slider = require( "slider" ) slider:init() slider_sprt = slider:getSprite() main_sprt:insert( slider_sprt ) slider_sprt.x = 0.5 * ( _W - 256 - 16 ) slider_sprt.y = 65 local slide_sprt = nil -- slide 1 slide_sprt = renderSlide( ) slider.addSlide( slide_sprt) -- slide 2 slide_sprt = renderSlide2( ) slider.addSlide( slide_sprt ) end ---------------------------------------------------------------------------------------------------- -- Background, Slider, Text ---------------------------------------------------------------------------------------------------- function renderSlide() -- slide_sprt local slide_sprt = display.newGroup() -- go to levels local bck_sprt = display.newImageRect( "assets/slide_bck.png", 200, 200 ) bck_sprt.x = _W/2 -25; bck_sprt.y = _H/2 -100 bck_sprt.scene = "ola" function changeScene(e) if (e.phase == "ended") then director:changeScene(e.target.scene) end end slide_sprt:insert( bck_sprt ) bck_sprt:addEventListener("touch",changeScene) return slide_sprt end ---------------------------------------------------------------------------------------------------- -- Background, Slider, Text ---------------------------------------------------------------------------------------------------- function renderSlide2() -- slide_sprt local slide_sprt = display.newGroup() -- go to levels local bck_sprt = display.newImageRect( "assets/game_bck.png", 200, 200 ) bck_sprt.x = _W/2 -25; bck_sprt.y = _H/2 -100 bck_sprt.scene = "game" function changeScene(e) if (e.phase == "ended") then director:changeScene(e.target.scene) end end slide_sprt:insert( bck_sprt ) bck_sprt:addEventListener("touch",changeScene) return slide_sprt end init() |
Code Updated
Can you kindly provide either some plug and play code up upload a copy of your project somewhere? (Will make it easier to look over.)
Peach :)
it is the slider.lua, and the code posted above is the select_slider.lua, that include slider.lua
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 | module( ..., package.seeall ) -- vars local slider_sprt = nil local slides_sprt = nil local btns_sprt = nil local isDragging = false local currSlideIndex = 1 local startPosX = 0 local offsetPosX = 0 local lastPosX = 0 local lastTimeMsec = 0 local dX = 0 local slide_twn = nil -- forward declerations local touchCb local slideEndCb local toggleBtns local startDrag local endDrag local drag local slideTo --################################################################################################## -- PUBLIC METHODS --################################################################################################## --------------------------------------------------------------- --Screen --------------------------------------------------------------- _W = display.contentWidth; _H = display.contentHeight; ---------------------------------------------------------------------------------------------------- -- init ---------------------------------------------------------------------------------------------------- function init() -- vars slider_sprt = nil slides_sprt = nil btns_sprt = nil isDragging = false currSlideIndex = 1 startPosX = 0 offsetPosX = 0 lastPosX = 0 lastTimeMsec = 0 dX = 0 slide_twn = nil -- slider_sprt slider_sprt = display.newGroup() -- slides_sprt slides_sprt = display.newGroup() slider_sprt:insert( slides_sprt ) -- btns_sprt btns_sprt = display.newGroup() slider_sprt:insert( btns_sprt ) -- events slides_sprt:addEventListener( "touch", touchCb ) --Runtime:addEventListener( "touch", touchCb ) end ---------------------------------------------------------------------------------------------------- -- dispose ---------------------------------------------------------------------------------------------------- function dispose() -- events slides_sprt:removeEventListener( "touch", touchCb ) --Runtime:removeEventListener( "touch", touchCb ) -- cancel tween if ( slide_twn ~= nil ) then transition.cancel( slide_twn ) slide_twn = nil end -- btns_sprt local thisBtn = nil while ( btns_sprt.numChildren > 0 ) do thisBtn = btns_sprt[ 1 ] for j=1, thisBtn.numChildren do thisBtn:remove( 1 ) end thisBtn:removeEventListener( "tap", tapCb) btns_sprt:remove( thisBtn ) end slider_sprt:remove( btns_sprt ) btns_sprt = nil -- slides_sprt slides_sprt = display.newGroup() local thisSlide_sprt = nil while ( slides_sprt.numChildren > 0 ) do --thisSlide_sprt.dispose() thisSlide_sprt = slides_sprt[ 1 ] slides_sprt:remove( thisSlide_sprt ) end slider_sprt:remove( slides_sprt ) slides_sprt = nil -- slider_sprt -- vars end ---------------------------------------------------------------------------------------------------- -- getSprite ---------------------------------------------------------------------------------------------------- function getSprite() return slider_sprt end ---------------------------------------------------------------------------------------------------- -- getSlide ---------------------------------------------------------------------------------------------------- function getSlide( slideIndex ) return slides_sprt[ slideIndex ] end ---------------------------------------------------------------------------------------------------- -- setState ---------------------------------------------------------------------------------------------------- function addSlide( slide_sprt, btn_sprt ) -- slide slides_sprt:insert( slide_sprt ) slide_sprt.x = (slides_sprt.numChildren - 1 ) * _W -- btn if ( btn_sprt ~= nil ) then btns_sprt:insert( btn_sprt ) btn_sprt:addEventListener( "tap", tapCb) toggleBtns( 1 ) end end --################################################################################################## -- PRIVATE METHODS --################################################################################################## ---------------------------------------------------------------------------------------------------- -- touchCb ---------------------------------------------------------------------------------------------------- function touchCb( evt ) if (evt.phase == "began") then startDrag( evt ) elseif (evt.phase == "ended") then endDrag( evt ) else drag( evt ) end end ---------------------------------------------------------------------------------------------------- -- slideEndCb ---------------------------------------------------------------------------------------------------- function slideEndCb( evt ) -- currSlideIndex currSlideIndex = 1 + math.floor( (-slides_sprt.x + 0.5 * display.contentWidth) / display.contentWidth ) -- offsetPosX offsetPosX = slides_sprt.x -- btns toggleBtns( currSlideIndex ) end ---------------------------------------------------------------------------------------------------- -- tapCb ---------------------------------------------------------------------------------------------------- function tapCb( evt ) local btnId = evt.target.id --toggleBtns( btnId ) slideTo( btnId, 2500 ) end ---------------------------------------------------------------------------------------------------- -- toggleBtns ---------------------------------------------------------------------------------------------------- function toggleBtns( activeBtnId ) local this_btn = nil local isActive = false for i=1, btns_sprt.numChildren do this_btn = btns_sprt[ i ] if ( this_btn ~= nil ) then isActive = ( i == activeBtnId ) this_btn[ 1 ].isVisible = isActive this_btn[ 2 ].isVisible = not isActive end end end ---------------------------------------------------------------------------------------------------- -- startDrag ---------------------------------------------------------------------------------------------------- function startDrag( evt ) isDragging = true -- startPosX --startPosX = evt.xStart startPosX = evt.x -- offsetPosX offsetPosX = slides_sprt.x -- lastPosX and lastTimeMsec lastPosX = evt.x lastTimeMsec = system.getTimer() -- cancel tween if ( slide_twn ~= nil ) then transition.cancel( slide_twn ) slide_twn = nil end end ---------------------------------------------------------------------------------------------------- -- endDrag ---------------------------------------------------------------------------------------------------- function endDrag( evt ) isDragging = false -- calc speed local dT = system.getTimer() - lastTimeMsec if (dT < 10) then dT = 10 end local speed = dX / ( 0.001 * dT ) -- targetSlideIndex local targetSlideIndex = currSlideIndex if (math.abs(speed) > 500) then -- speed targetSlideIndex = targetSlideIndex - (speed / math.abs(speed)) else targetSlideIndex = 1 + math.floor( (-slides_sprt.x + 0.5 * _W) / _W ) speed = 1000 end -- min / max slide index if ( targetSlideIndex <= 0 or targetSlideIndex > slides_sprt.numChildren) then targetSlideIndex = currSlideIndex speed = 1000 end -- slide tween slideTo( targetSlideIndex, speed ) end ---------------------------------------------------------------------------------------------------- -- drag ---------------------------------------------------------------------------------------------------- function drag( evt ) if ( false == isDragging ) then startDrag( evt ) startPosX = evt.x end -- lastPosX and lastTimeMsec dX = evt.x - lastPosX lastPosX = evt.x lastTimeMsec = system.getTimer() -- pos --slides_sprt.x = offsetPosX + evt.x - evt.xStart slides_sprt.x = offsetPosX + evt.x - startPosX end ---------------------------------------------------------------------------------------------------- -- slideTo ---------------------------------------------------------------------------------------------------- function slideTo( targetSlideIndex, speed ) -- cancel tween if ( slide_twn ~= nil ) then transition.cancel( slide_twn ) slide_twn = nil end -- tween local targetPosX = (targetSlideIndex - 1) * display.contentWidth local timeMsec = 1000 * math.abs( (slides_sprt.x + targetPosX) / speed ) slide_twn = transition.to( slides_sprt, { x = -targetPosX, time = timeMsec, onComplete = slideEndCb } ) end |
Try this (modified the only part that seems relevant to the issue) :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | ---------------------------------------------------------------------------------------------------- -- Background, Slider, Text ---------------------------------------------------------------------------------------------------- --Moved here function changeScene(e) if (e.phase == "ended") then director:changeScene(e.target.scene) end end --Moved here, why were you creating a new group for each slide? -- slide_sprt local slide_sprt = display.newGroup() function renderSlide2() -- go to levels local bck_sprt = display.newImageRect( "assets/game_bck.png", 200, 200 ) bck_sprt.x = _W/2 -25; bck_sprt.y = _H/2 -100 bck_sprt.scene = "game" slide_sprt:insert( bck_sprt ) bck_sprt:addEventListener("touch",changeScene) return bck_sprt --Changed end init() |
hmm not working, I'm also trying to.
i tried some differents forms, joint now in your answers, but the touch dont work, and if i use your code in last post the slide change position on the X coordinates.